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Chaos group vray maya
Chaos group vray maya





The Chaos Group Cloud rendering service, which is currently in Beta is accessed from the Shelf. There’s also a new layered texture, making it easier to create complex materials with individual mask controls and blending options. For hand-drawn or anime-styled renders there’s new Toon Shader controls available on a per material basis that doesn’t take long to learn. Metalness makes it easier to create PBR compatible materials from applications such as Substance Designer to continue a PBR workflow without resorting to a new shader. There’s a new Metalness parameter in the V-Ray Standard material giving improved PBR workflow support for real-time engines such as Unreal Editor and Unity.

chaos group vray maya chaos group vray maya

For compositing the GPU bucket rendering mode now supports rendering Cryptomatte as a render element V-Ray Next for Maya: Improved PBR workflow







Chaos group vray maya